
Monsters · Level 22
Ice Monster
- Level
- 22
- HP
- 325
- Damage
- 80–85
- Defense
- 27
- Attack rate
- 110
- Defense rate
- 27
- Attack range
- 1
- View range
- 5
- Respawns every
- 5 s
- Experience
- 51,600–77,400
- Resistances
- 0 / 3 / 0 / 0
Where it spawns
| Map | Amount | |
|---|---|---|
| Devias | 16 |

Safe zoneNPCGate
Monsters (lowest to highest level)
- Golden Budge Dragon 15
- Worm 20
- Ice Monster 22
- Hommerd 24
- Assassin 26
- Yeti 30
- Elite Yeti 36
- Ice Queen 52
- Bali 52
Hover or tap a monster in the list to see where it spawns. X grows to the right and Y downwards, like the in-game coordinates.
What it drops
Everything it can drop on death, in the order the server decides it.
Drop events (before the regular drop)
| Item | Chance per kill |
|---|---|
| 0.8 % | |
| 0.8 % | |
| 0.3 % | |
| 0.65 % | |
| 0.65 % | |
| 0.2 % | |
| 0.3 % | |
| 0.3 % | |
| 0.06 % |
Regular drop
If nothing above dropped: 14.7 % chance of an item (drop 25 ÷ ItemRate 170); otherwise zen. The item comes from this list:
Jewels and specials (5)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.17 % 1 in 580 | |
| +1 | 0.17 % 1 in 580 | |
| +0 | 0.17 % 1 in 580 | |
| +3 | 0.17 % 1 in 580 | |
| +0 | 0.095 % 1 in 1,057 |
Gear and weapons (45)
| Item | + | Chance per kill |
|---|---|---|
| +2 | 0.61 % 1 in 163 | |
| +1 | 0.61 % 1 in 163 | |
| +2 | 0.5 % 1 in 199 | |
| +3 | 0.5 % 1 in 199 | |
| +1 | 0.5 % 1 in 199 | |
| +1 | 0.46 % 1 in 217 | |
| +5 | 0.42 % 1 in 235 | |
| +3 | 0.42 % 1 in 235 | |
| +0 | 0.42 % 1 in 235 | |
| +4 | 0.35 % 1 in 290 | |
| +3 | 0.35 % 1 in 290 | |
| +0 | 0.35 % 1 in 290 | |
| +2 | 0.35 % 1 in 290 | |
| +1 | 0.35 % 1 in 290 | |
| +4 | 0.29 % 1 in 344 | |
| +2 | 0.29 % 1 in 344 | |
| +3 | 0.29 % 1 in 344 | |
| +0 | 0.29 % 1 in 344 | |
| +4 | 0.28 % 1 in 362 | |
| +2 | 0.28 % 1 in 362 | |
| +3 | 0.28 % 1 in 362 | |
| +0 | 0.28 % 1 in 362 | |
| +2 | 0.2 % 1 in 507 | |
| +1 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 | |
| +1 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +0 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +0 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +0 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +4 | 0.2 % 1 in 507 | |
| +1 | 0.2 % 1 in 507 | |
| +3 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 | |
| +0 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 | |
| +3 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 | |
| +0 | 0.2 % 1 in 507 | |
| +2 | 0.2 % 1 in 507 |
Orbs and scrolls (8)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.15 % 1 in 688 | |
| +0 | 0.15 % 1 in 688 | |
| +0 | 0.15 % 1 in 688 | |
| +0 | 0.15 % 1 in 688 | |
| +0 | 0.073 % 1 in 1,377 | |
| +0 | 0.073 % 1 in 1,377 | |
| +0 | 0.073 % 1 in 1,377 | |
| +0 | 0.073 % 1 in 1,377 |
Potions and misc (3)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.017 % 1 in 5,978 | |
| +0 | 0.017 % 1 in 5,978 | |
| +0 | 0.017 % 1 in 5,978 |
Chances calculated with the server rule and the live config. The server builds the drop list randomly at startup, so each item's real chance can vary a little.