Monsters · Level 98
Death Centurion
- Level
- 98
- HP
- 24,000
- Damage
- 350–375
- Defense
- 430
- Attack rate
- 715
- Defense rate
- 250
- Attack range
- 6
- View range
- 7
- Respawns every
- 15 s
- Experience
- 725,100–1,087,650
- Resistances
- 25 / 25 / 25 / 25
Where it spawns
| Map | Amount | |
|---|---|---|
| Kalima 5 | 5 |
What it drops
Everything it can drop on death, in the order the server decides it.
Drop events (before the regular drop)
| Item | Chance per kill |
|---|---|
| 0.8 % | |
| 0.8 % | |
| 0.8 % | |
| 0.8 % | |
| 0.3 % | |
| 0.65 % | |
| 0.65 % | |
| 0.3 % | |
| 0.06 % | |
| 2 % | |
| 2 % |
Regular drop
If nothing above dropped: 18.5 % chance of an item (drop 25 ÷ ItemRate 135); otherwise zen. The item comes from this list:
Jewels and specials (8)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.063 % 1 in 1,593 | |
| +0 | 0.063 % 1 in 1,593 | |
| +0 | 0.063 % 1 in 1,593 | |
| +0 | 0.063 % 1 in 1,593 |
Gear and weapons (15)
| Item | + | Chance per kill |
|---|---|---|
| +2 | 2.01 % 1 in 50 | |
| +2 | 1.84 % 1 in 54 | |
| +0 | 1.7 % 1 in 59 | |
| +2 | 1.16 % 1 in 86 | |
| +2 | 0.79 % 1 in 127 | |
| +2 | 0.79 % 1 in 127 | |
| +2 | 0.79 % 1 in 127 | |
| +2 | 0.79 % 1 in 127 | |
| +0 | 0.79 % 1 in 127 | |
| +0 | 0.79 % 1 in 127 | |
| +3 | 0.79 % 1 in 127 | |
| +2 | 0.79 % 1 in 127 | |
| +3 | 0.79 % 1 in 127 | |
| +1 | 0.79 % 1 in 127 | |
| +2 | 0.79 % 1 in 127 |
Orbs and scrolls (6)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.58 % 1 in 172 | |
| +0 | 0.58 % 1 in 172 | |
| +0 | 0.29 % 1 in 344 | |
| +0 | 0.29 % 1 in 344 | |
| +0 | 0.29 % 1 in 344 | |
| +0 | 0.29 % 1 in 344 |
Potions and misc (4)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 | |
| +0 | 0.067 % 1 in 1,493 |
Chances calculated with the server rule and the live config. The server builds the drop list randomly at startup, so each item's real chance can vary a little.