
Monsters · Level 8
Elite Goblin
- Level
- 8
- HP
- 60
- Damage
- 19–23
- Defense
- 8
- Attack rate
- 33
- Defense rate
- 8
- Attack range
- 1
- View range
- 5
- Respawns every
- 5 s
- Experience
- 13,200–19,800
Where it spawns
| Map | Amount | |
|---|---|---|
| Noria | 55 |

Safe zoneNPCGate
Monsters (lowest to highest level)
- Goblin 3
- Chain Scorpion 5
- Elite Goblin 8
- Beetle Monster 10
- Hunter 13
- Forest Monster 15
- Golden Budge Dragon 15
- Agon 16
- Stone Golem 18
Hover or tap a monster in the list to see where it spawns. X grows to the right and Y downwards, like the in-game coordinates.
What it drops
Everything it can drop on death, in the order the server decides it.
Drop events (before the regular drop)
| Item | Chance per kill |
|---|---|
| 0.8 % | |
| 0.8 % | |
| 0.3 % | |
| 0.65 % | |
| 0.65 % | |
| 0.2 % | |
| 0.06 % |
Regular drop
If nothing above dropped: 19.2 % chance of an item (drop 25 ÷ ItemRate 130); otherwise zen. The item comes from this list:
Gear and weapons (23)
| Item | + | Chance per kill |
|---|---|---|
| +2 | 1.64 % 1 in 61 | |
| +1 | 1.64 % 1 in 61 | |
| +0 | 1.23 % 1 in 81 | |
| +0 | 1.14 % 1 in 88 | |
| +1 | 0.92 % 1 in 108 | |
| +0 | 0.92 % 1 in 108 | |
| +2 | 0.78 % 1 in 128 | |
| +0 | 0.78 % 1 in 128 | |
| +1 | 0.78 % 1 in 128 | |
| +0 | 0.74 % 1 in 135 | |
| +1 | 0.74 % 1 in 135 | |
| +1 | 0.53 % 1 in 189 | |
| +0 | 0.53 % 1 in 189 | |
| +0 | 0.53 % 1 in 189 | |
| +0 | 0.53 % 1 in 189 | |
| +0 | 0.53 % 1 in 189 | |
| +0 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 | |
| +1 | 0.53 % 1 in 189 |
Orbs and scrolls (3)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.39 % 1 in 257 | |
| +0 | 0.39 % 1 in 257 | |
| +0 | 0.19 % 1 in 514 |
Potions and misc (3)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.49 % 1 in 203 | |
| +0 | 0.045 % 1 in 2,230 | |
| +0 | 0.045 % 1 in 2,230 |
Chances calculated with the server rule and the live config. The server builds the drop list randomly at startup, so each item's real chance can vary a little.