
Monsters · Level 9
Hound
- Level
- 9
- HP
- 70
- Damage
- 22–27
- Defense
- 9
- Attack rate
- 39
- Defense rate
- 9
- Attack range
- 1
- View range
- 5
- Respawns every
- 5 s
- Experience
- 15,300–22,950
Where it spawns
| Map | Amount | |
|---|---|---|
| Lorencia | 40 |

Safe zoneNPCGate
Monsters (lowest to highest level)
- Spider 2
- Budge Dragon 4
- Bull Fighter 6
- Hound 9
- Elite Bull Fighter 12
- Lich 14
- Golden Budge Dragon 15
- Giant 17
- Skeleton Warrior 19
Hover or tap a monster in the list to see where it spawns. X grows to the right and Y downwards, like the in-game coordinates.
What it drops
Everything it can drop on death, in the order the server decides it.
Drop events (before the regular drop)
| Item | Chance per kill |
|---|---|
| 0.8 % | |
| 0.8 % | |
| 0.3 % | |
| 0.65 % | |
| 0.65 % | |
| 0.2 % | |
| 0.06 % |
Regular drop
If nothing above dropped: 19.2 % chance of an item (drop 25 ÷ ItemRate 130); otherwise zen. The item comes from this list:
Gear and weapons (25)
| Item | + | Chance per kill |
|---|---|---|
| +2 | 1.5 % 1 in 67 | |
| +1 | 1.5 % 1 in 67 | |
| +1 | 1.12 % 1 in 89 | |
| +0 | 1.04 % 1 in 96 | |
| +2 | 0.84 % 1 in 119 | |
| +0 | 0.84 % 1 in 119 | |
| +1 | 0.84 % 1 in 119 | |
| +2 | 0.71 % 1 in 141 | |
| +0 | 0.71 % 1 in 141 | |
| +1 | 0.71 % 1 in 141 | |
| +1 | 0.67 % 1 in 148 | |
| +2 | 0.67 % 1 in 148 | |
| +0 | 0.67 % 1 in 148 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +0 | 0.48 % 1 in 208 | |
| +0 | 0.48 % 1 in 208 | |
| +0 | 0.48 % 1 in 208 | |
| +2 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 | |
| +1 | 0.48 % 1 in 208 |
Orbs and scrolls (4)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.36 % 1 in 282 | |
| +0 | 0.36 % 1 in 282 | |
| +0 | 0.18 % 1 in 563 | |
| +0 | 0.18 % 1 in 563 |
Potions and misc (3)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.45 % 1 in 222 | |
| +0 | 0.041 % 1 in 2,446 | |
| +0 | 0.041 % 1 in 2,446 |
Chances calculated with the server rule and the live config. The server builds the drop list randomly at startup, so each item's real chance can vary a little.