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Game systems

Wings and pets

Level 1 and 2 wings, the Cape of Lord and the pets of 99B Forever, what they do and how to get them.

62%Level 1 wings
46%Level 2 wings
40%Cape of Lord
78%Dinorant

Wings

Wings increase the damage you deal and lower the damage you take. Each hit with wings costs a bit of HP (1 for DW and Elf, 3 for DK, MG and DL).

Wings Class Damage dealt Damage taken
Wings of Elf Fairy Elf +12% (+2% per level) −12% (−2% per level)
Wings of Heaven Dark Wizard, Magic Gladiator +12% (+2% per level) −12% (−2% per level)
Wings of Satan Dark Knight, Magic Gladiator +12% (+2% per level) −12% (−2% per level)
Wings of Spirits Muse Elf +32% (+1% per level) −25% (−2% per level)
Wings of Soul Soul Master +32% (+1% per level) −25% (−2% per level)
Wings of Dragon Blade Knight +32% (+1% per level) −25% (−2% per level)
Wings of Darkness Magic Gladiator +32% (+1% per level) −25% (−2% per level)
Cape of Lord Dark Lord +20% (+2% per level) no reduction
  • Level 1 wings require level 180 (+4 for each wing level). Level 2 wings require level 215 (+5 per level).
  • Level 2 wings can come with an excellent option: +HP, +mana or a chance to ignore defense. The cape can also come with +Command.
  • Wings can't be dropped on the ground, but you can sell, trade and store them in your vault.
  • Full stats in Wings and cape.

How to make them

In the Chaos Machine:

  1. Level 1 wings: a Chaos weapon (Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff) +4 or higher with option +4 or higher and a Jewel of Chaos. You get one of the three level 1 wings at random, no matter your class.
  2. Level 2 wings: a pair of level 1 wings, a Jewel of Chaos and a Loch's Feather. You get one of the four level 2 wings at random.
  3. Cape of Lord: a pair of level 1 wings, a Jewel of Chaos and a Crest of Monarch.

Pets

Pets go in their own equipment slot (the Dark Raven goes in the Dark Lord's left hand).

Pet Effect How to get it
Guardian Angel +50 HP and −20% damage taken Drops from monsters or bought at potion shops
Imp +30% damage (each hit costs 3 HP) Drops from monsters or bought at potion shops
Horn of Uniria Mount Drops from monsters or bought at potion shops
Horn of Dinorant Flying mount: +15% damage, ×1.3 on basic attacks, −10% damage taken 10 Horn of Uniria + Chaos in the Chaos Machine
Dark Horse (Dark Lord) Defense and less damage taken; Earthshake skill Spirit +0 + 5 Bless + 5 Soul + Creation + Chaos
Dark Raven (Dark Lord) Attacks on its own by your side Spirit +1 + 2 Bless + 2 Soul + Creation + Chaos
  • The Dark Horse requires level 218 (+2 per pet level) and the Dark Raven requires 185 Command (+15 per level).
  • Dark Raven hit: damage 180 + 15 × raven level + Command / 8 to 200 + 15 × level + Command / 4; speed 20 + level × 4 / 5 + Command / 50; attack rate 1,000 + level × 16 / 15. Each hit is either an area attack (70%) or a critical (30%). It hits monsters and players the same, and never lands excellent hits.
  • The Dark Horse and the Dark Raven level up with you: each monster you kill gives them 1/10 of your experience, up to level 50. They're repaired by the Trainer in Lorencia (122, 110).
  • There's no Fenrir in 99B Forever.