Game systems
Wings and pets
Level 1 and 2 wings, the Cape of Lord and the pets of 99B Forever, what they do and how to get them.
62%Level 1 wings
46%Level 2 wings
40%Cape of Lord
78%Dinorant
Wings
Wings increase the damage you deal and lower the damage you take. Each hit with wings costs a bit of HP (1 for DW and Elf, 3 for DK, MG and DL).
| Wings | Class | Damage dealt | Damage taken |
|---|---|---|---|
| Wings of Elf | Fairy Elf | +12% (+2% per level) | −12% (−2% per level) |
| Wings of Heaven | Dark Wizard, Magic Gladiator | +12% (+2% per level) | −12% (−2% per level) |
| Wings of Satan | Dark Knight, Magic Gladiator | +12% (+2% per level) | −12% (−2% per level) |
| Wings of Spirits | Muse Elf | +32% (+1% per level) | −25% (−2% per level) |
| Wings of Soul | Soul Master | +32% (+1% per level) | −25% (−2% per level) |
| Wings of Dragon | Blade Knight | +32% (+1% per level) | −25% (−2% per level) |
| Wings of Darkness | Magic Gladiator | +32% (+1% per level) | −25% (−2% per level) |
| Cape of Lord | Dark Lord | +20% (+2% per level) | no reduction |
- Level 1 wings require level 180 (+4 for each wing level). Level 2 wings require level 215 (+5 per level).
- Level 2 wings can come with an excellent option: +HP, +mana or a chance to ignore defense. The cape can also come with +Command.
- Wings can't be dropped on the ground, but you can sell, trade and store them in your vault.
- Full stats in Wings and cape.
How to make them
In the Chaos Machine:
- Level 1 wings: a Chaos weapon (Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff) +4 or higher with option +4 or higher and a Jewel of Chaos. You get one of the three level 1 wings at random, no matter your class.
- Level 2 wings: a pair of level 1 wings, a Jewel of Chaos and a Loch's Feather. You get one of the four level 2 wings at random.
- Cape of Lord: a pair of level 1 wings, a Jewel of Chaos and a Crest of Monarch.
Pets
Pets go in their own equipment slot (the Dark Raven goes in the Dark Lord's left hand).
| Pet | Effect | How to get it |
|---|---|---|
| Guardian Angel | +50 HP and −20% damage taken | Drops from monsters or bought at potion shops |
| Imp | +30% damage (each hit costs 3 HP) | Drops from monsters or bought at potion shops |
| Horn of Uniria | Mount | Drops from monsters or bought at potion shops |
| Horn of Dinorant | Flying mount: +15% damage, ×1.3 on basic attacks, −10% damage taken | 10 Horn of Uniria + Chaos in the Chaos Machine |
| Dark Horse (Dark Lord) | Defense and less damage taken; Earthshake skill | Spirit +0 + 5 Bless + 5 Soul + Creation + Chaos |
| Dark Raven (Dark Lord) | Attacks on its own by your side | Spirit +1 + 2 Bless + 2 Soul + Creation + Chaos |
- The Dark Horse requires level 218 (+2 per pet level) and the Dark Raven requires 185 Command (+15 per level).
- Dark Raven hit: damage 180 + 15 × raven level + Command / 8 to 200 + 15 × level + Command / 4; speed 20 + level × 4 / 5 + Command / 50; attack rate 1,000 + level × 16 / 15. Each hit is either an area attack (70%) or a critical (30%). It hits monsters and players the same, and never lands excellent hits.
- The Dark Horse and the Dark Raven level up with you: each monster you kill gives them 1/10 of your experience, up to level 50. They're repaired by the Trainer in Lorencia (122, 110).
- There's no Fenrir in 99B Forever.