Jewels and how to upgrade your items
Bless, Soul, Life, Chaos and Creation; how to take an item from +0 to +13 and what happens if it fails.
Jewels are the hard currency of 99B Forever: you use them to raise item level and option, and they're the most traded thing in the game.
| Jewel | What it does |
|---|---|
| Jewel of Bless | Raises an item 1 level, always, up to +6 |
| Jewel of Soul | Raises 1 level up to +9, with a chance to fail |
| Jewel of Life | Raises the additional option (+4 each time) up to +28, with a chance to fail |
| Jewel of Chaos | Ingredient in almost every Chaos Machine mix |
| Jewel of Creation | Ingredient for fruits, Dark Horse and Dark Raven |
You use Bless, Soul and Life by dragging them onto the item. They work on weapons, armor, shields, wings and the Cape of Lord. They don't work on rings, pendants or pets.
From +0 to +13
- From +0 to +6: with Jewel of Bless. It never fails.
- From +6 to +9: with Jewel of Soul.
- Chance: 75%, or 85% if the item has luck.
- If it fails on a +0 to +6 item, the item drops 1 level. If it fails on +7 or +8, it goes back to +0.
- From +9 to +13: in the Chaos Machine, with Jewel of Chaos, Bless and Soul. If the mix fails, you lose the item.
Careful: a Bless on a +7 or higher item drops it to +6. Only use Bless up to +6.
There's no +14 or +15: the max is +13.
Jewel of Life
- Each successful Life adds one option level: +4 damage on weapons, +4 defense on armor, +5 defense rate on shields.
- Chance: 95%. If it fails, the option goes back to 0.
- The cap is +28 (7 option levels).
What each level gives you
Each level adds +3 damage or defense. From +10 on it adds a lot more:
| Level | Extra damage or defense |
|---|---|
| +9 | +27 |
| +10 | +31 |
| +11 | +36 |
| +12 | +42 |
| +13 | +49 |
Item requirements also go up with the level.
Jewel of Guardian, Harmony and others
They don't exist in 99B Forever. There are no sockets, 380 items or jewel bundles either.