Monsters · Level 64
Spirit Knight
- Level
- 64
- HP
- 3,500
- Damage
- 155–160
- Defense
- 120
- Attack rate
- 360
- Defense rate
- 110
- Attack range
- 1
- View range
- 3
- Respawns every
- 10 s
- Experience
- 284,700–427,050
- Resistances
- 1 / 1 / 1 / 1
Where it spawns
| Map | Amount | |
|---|---|---|
| Blood Castle 2 | 16 |
What it drops
Everything it can drop on death, in the order the server decides it.
Drop events (before the regular drop)
| Item | Chance per kill |
|---|---|
| 0.8 % | |
| 0.8 % | |
| 0.3 % | |
| 0.06 % | |
| 2 % | |
| 2 % | |
| 2 % |
Regular drop
If nothing above dropped: 12.5 % chance of an item (drop 25 ÷ ItemRate 200); otherwise zen. The item comes from this list:
Jewels and specials (7)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.16 % 1 in 612 | |
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.027 % 1 in 3,695 | |
| +0 | 0.027 % 1 in 3,695 | |
| +0 | 0.027 % 1 in 3,695 |
Gear and weapons (22)
| Item | + | Chance per kill |
|---|---|---|
| +3 | 1.06 % 1 in 94 | |
| +3 | 0.87 % 1 in 115 | |
| +0 | 0.87 % 1 in 115 | |
| +1 | 0.79 % 1 in 126 | |
| +3 | 0.73 % 1 in 136 | |
| +3 | 0.6 % 1 in 168 | |
| +1 | 0.6 % 1 in 168 | |
| +2 | 0.5 % 1 in 199 | |
| +2 | 0.48 % 1 in 210 | |
| +1 | 0.48 % 1 in 210 | |
| +2 | 0.34 % 1 in 294 | |
| +3 | 0.34 % 1 in 294 | |
| +1 | 0.34 % 1 in 294 | |
| +2 | 0.34 % 1 in 294 | |
| +2 | 0.34 % 1 in 294 | |
| +0 | 0.34 % 1 in 294 | |
| +3 | 0.34 % 1 in 294 | |
| +3 | 0.34 % 1 in 294 | |
| +3 | 0.34 % 1 in 294 | |
| +2 | 0.34 % 1 in 294 | |
| +3 | 0.34 % 1 in 294 | |
| +1 | 0.34 % 1 in 294 |
Orbs and scrolls (5)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.25 % 1 in 399 | |
| +0 | 0.25 % 1 in 399 | |
| +0 | 0.25 % 1 in 399 | |
| +0 | 0.13 % 1 in 798 | |
| +0 | 0.13 % 1 in 798 |
Potions and misc (4)
| Item | + | Chance per kill |
|---|---|---|
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.029 % 1 in 3,464 | |
| +0 | 0.029 % 1 in 3,464 |
Chances calculated with the server rule and the live config. The server builds the drop list randomly at startup, so each item's real chance can vary a little.